Races of the Mirror World

When new visitors are called by the Mirror Kings to enter the Kunlun Mirror world, they are 'reborn' into the Mirror World as a male or female from one of four races: Human, Shura, Sylph, and Sprite. Each race embodies its own unique characteristics, and what visitors become reflects their preferences and personalities. It is even possible that new, mysterious races may become available to players in the future.

Human

Courageous and well-traveled, making friends wherever they go...

The characteristics that best represent the Human race are its diversity and balanced capabilities. In other words, they're jacks of all trades but masters of none. However, there's an old proverb that says, "Greatness exists in the most inconspicuous and overlooked details." So, while most Humans may seem ordinary, really great men and women rise from the ranks to become extraordinary. Humans' good relations with all races have brought them success as shopkeepers and mediators, able to work with with anyone with effective results. They tend to follow the trends and focus on their similarities, but from living alongside more "exotic" races like Shuras and Sylphs, they're prone to underestimating their own potential. This is why the human race is the most ironic of the four races. With spirit and commitment, the Human race possesses the skill and adaptability to pursue any line of work they choose.

With a balanced outlook and sociable personalities, there's nothing that humans can't do!

The hometown of Humans is Eversun City, styled in the fashion of the mysterious Orient. As the busy central city of the Kunlun Mirror world, there are all manners of shops and curious citizens to visit, as well as the bustling bazaar, run by fellow dreamers of all shapes, sizes, and races. The towering Eversun Planetarium in the city is a familiar tourist spot that's sure to delight first-time visitors, and a delightful assortment of fashionable outfits and happy pets with their owners can always be found lounging outside the Eversun Bank.

Shura

Fierce power and seductive allure... how will you use your assets?

The proud Shura race are the descendants of dragons, and their culture encourages the development - and liberal use - of power. Male Shura embody physical might, while female Shura emphasize the power of charisma through their seductive wiles. Shura tend to be quick to action and look for the quickest solution to problems - which is often physical retaliation. Adopting this "eye for an eye" mentality can be a drawback, but there is a sense of basic effectiveness to it.

Since the Shura are no strangers to aggression and love a good fight, they're honor-bound to respect greater power - even if grudgingly. Long ago, the Shura race nearly wiped itself out due to in-fighting and inter-clan conflicts. However, a Human appeared who was able to defeat the best Shura fighters. Because the Shura have a rule that the strongest shall lead them, the Human became their leader and caused them to stop killing each other. That Human went on to found the famous Demonslayer Academy in Darkdale.

Because Shura value power and strength, they often take up occupations that place them right in the middle of combat. Their hometown is Darkdale, a frontier city carved out of the ore-rich rocks of the Copperhorn Mountains. It's a prosperous industrial center for mining, as well as an outpost for adventurers bound for the ancient Dragon's Den.

Sylph

On a neverending journey to attain wisdom and learn the truth of the world~

You can see the wisdom of a Sylph in their eyes, some say. They're a race that places value in mystical knowledge and the perfection of arcane skills, and disdains needless violence. Clean-cut and good-looking, they are proud of their elegant appearance. However, their bodies are not naturally built for great strength, so they have learned to wield their weapons with telekinesis, swinging swords or staves with the power of their minds.

Because of their untiring thirst for wisdom and knowledge, there are many accomplished Sylphs who have mastered everything from alchemy to swordfighting to exorcism. But, as is often the case with those who attain great skill, many Sylphs are self-absorbed and do not care much for others. For a long time, they resided in the heavens, until they became curious about the world again and started to venture forth, finding that there was much new to be learned. But in order to learn, they would have to form bonds with others again and become a part of the world they sometimes disdained.

When the Sylphs began to populate the world again, they chose as their hometown Collington, a city of marble stone and lotus flowers, built upon a vast lake. As a more out-of-the-way town, Collington suited the Sylphs' penchant for solitude and beautiful vistas with its ethereal air. As visitors navigate its many stairways and bridges, they can seek out shops selling more powerful weapons and armor than either Eversun City or Darkdale, or relax beside the central fountain.

Sprites

Tough yet tender! Viewing the world with the eyes of a child~

In the Kunlun Mirror world, Sprites were originally created to serve as assistants and messengers for the Twelve Mirror Kings. Because they're small and cute, the Mirror Kings also allow visitors to adopt the form of Sprites. However, it sometimes seems that sprites have the energy for someone twice their size, packed into a small body, and that double-helping of energy sometimes causes headaches for others.

Sprites are small and quick, and they love running around everywhere. Like children, they love to laugh and are usually right at the scene of anything funny that happens in Eversun City. They may not look like they're quite suited for swinging a giant sword or an axe, but they can pack a surprising wallop for their size!

The Sprites place emphasis on being nimble, and they're fast learners, able to pick up new life skills quickly. Some say they're luckier as well. Sprites don't have a hometown to call their own - rather, they can be found scattered throughout all towns, making mischief and livening things up wherever they can be found.